If my school library had something like this when I was in school, life would have been a better place.
As gamers we were forced into the leftover classrooms that no one wanted, with the drame coach or english teacher to watch over us. And that was in the later years. The "stank" of being someone who played D&D meant that you were probably better off playing at your house than trying to play in/near the school.
I miss my days of playing D&D, the original.
Yoinked from Boing Boing:
HOWTO host a library after-school D&D game Peter sez, "Wizards of the Coast has developed a program to help public libraries host afterschool D&D games." The Afternoon Adventure with DUNGEONS & DRAGONS program will include everything librarians need to start regular gaming programs in their library with the original pen-and-paper roleplaying game Dungeons & Dragons (D&D for short). Players assume the persona of fantasy characters and pursue magical adventures, confronting and solving problems using strategic thinking and teamwork. For three decades, D&D has appealed to an ever-increasing population of fans for its use of imagination and storytelling over competition. This free program will include a Dungeons & Dragons Basic Game (a $24.99 value), instructions for starting a D&D group in the library, a guide to using D&D as an introduction to library use, recommended reading lists, and other practical resources.