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	<title>If Chaos Were Organized &#187; PC</title>
	<atom:link href="http://chaos.greenhead.com/archives/category/gaming/pc/feed" rel="self" type="application/rss+xml" />
	<link>http://chaos.greenhead.com</link>
	<description>...then it'd be written about on the Internet</description>
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		<title>There&#8217;s a hole in my bucket dear Liza</title>
		<link>http://chaos.greenhead.com/archives/284</link>
		<comments>http://chaos.greenhead.com/archives/284#comments</comments>
		<pubDate>Tue, 06 May 2008 13:17:00 +0000</pubDate>
		<dc:creator>Weezel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Portal]]></category>

		<guid isPermaLink="false">http://chaos.greenhead.com/?p=284</guid>
		<description><![CDATA[<p>Since you enjoying playing the <a href="http://en.wikipedia.org/wiki/Portal_game" class="extlink">3D version of Portal</a> so much (and if you didn&#8217;t play it, stop reading this entry right now and go play it), I wanted to make sure you knew that there was a <a href="http://portal.wecreatestuff.com/" class="extlink">2D flash version</a> as well, compliments of an article at <a href="http://www.evilavatar.com/forums/showthread.php?t=50062" class="extlink">Evil Avatar</a>. </p>
<p><a href="http://chaos.greenhead.com/archives/284" class="more-link">Read more on There&#8217;s a hole in my bucket dear Liza&#8230;</a></p>
<!--<p class="tags">No Tags</p>--><!--<p class="tags">No Tags</p>-->]]></description>
			<content:encoded><![CDATA[<p>Since you enjoying playing the <a href="http://en.wikipedia.org/wiki/Portal_game" class="extlink">3D version of Portal</a> so much (and if you didn&#8217;t play it, stop reading this entry right now and go play it), I wanted to make sure you knew that there was a <a href="http://portal.wecreatestuff.com/" class="extlink">2D flash version</a> as well, compliments of an article at <a href="http://www.evilavatar.com/forums/showthread.php?t=50062" class="extlink">Evil Avatar</a>. </p>
<p>&nbsp;</p>
<p>I haven&#8217;t played more than the first level, so I can&#8217;t attest to the overall experience, but sometimes you gotta trust in <a href="http://en.wikipedia.org/wiki/Fanboy" class="extlink">fanboys</a> (the designers, not me).</p>
<p>&nbsp;</p>
<p>What&#8217;s even more exciting though, is that the developers of the Flash game have released a mappack with&nbsp; <a href="http://portalmaps.wecreatestuff.com/" class="extlink">40 levels for the original Portal game</a>, based on the flash games&#8217; levels. How&#8217;s that for circular design? This gives almost 3 and and half hours of new Portal content.</p>
<p>&nbsp;</p>
<p>I&#8217;ve gotta delve into playing the custom Portal maps that are all available now.</p>
<p>&nbsp;</p>
<div class="media">Now Playing: Bert Monroy &#8211; Pixel Perfect &#8211; Episode 81: Back to Kindergarten</div>
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		<item>
		<title>In Ur Darkness</title>
		<link>http://chaos.greenhead.com/archives/275</link>
		<comments>http://chaos.greenhead.com/archives/275#comments</comments>
		<pubDate>Thu, 17 Apr 2008 12:53:02 +0000</pubDate>
		<dc:creator>Weezel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Geek]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[darkness]]></category>
		<category><![CDATA[Grue]]></category>
		<category><![CDATA[LOLCats]]></category>
		<category><![CDATA[LOLGrues]]></category>

		<guid isPermaLink="false">http://chaos.greenhead.com/archives/275</guid>
		<description><![CDATA[<p>You&#8217;re a fan of LOLCats are you? Well, they&#8217;ve got nothing on <a href="http://www.eblong.com/zarf/lolgrues/" class="extlink">LOLGrues</a>.</p>
<p>&#160;</p>
<p>I&#8217;m sorry&#8230; say what you want&#8230; I&#8217;d rather have a Grue than a kitten anyday.</p>
<p>&#160;</p>
<div class="media">Now Playing: Great Big Sea &#8211; The Hard and The Easy &#8211; The Mermaid</div>
<p><a href="http://chaos.greenhead.com/archives/275" class="more-link">Read more on In Ur Darkness&#8230;</a></p>
<!--<p class="tags">No Tags</p>--><!--<p class="tags">No Tags</p>-->]]></description>
			<content:encoded><![CDATA[<p>You&#8217;re a fan of LOLCats are you? Well, they&#8217;ve got nothing on <a href="http://www.eblong.com/zarf/lolgrues/" class="extlink">LOLGrues</a>.</p>
<p>&nbsp;</p>
<p>I&#8217;m sorry&#8230; say what you want&#8230; I&#8217;d rather have a Grue than a kitten anyday.</p>
<p>&nbsp;</p>
<div class="media">Now Playing: Great Big Sea &#8211; The Hard and The Easy &#8211; The Mermaid</div>
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		<title>Ride your music</title>
		<link>http://chaos.greenhead.com/archives/268</link>
		<comments>http://chaos.greenhead.com/archives/268#comments</comments>
		<pubDate>Mon, 10 Mar 2008 15:32:03 +0000</pubDate>
		<dc:creator>Weezel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[audiosurf. rhythm]]></category>
		<category><![CDATA[independent games festival]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://chaos.greenhead.com/archives/268</guid>
		<description><![CDATA[<p>I was listening to PCGamer&#8217;s podcast this morning, and they mentioned a new relase of a game called <a href="http://www.audio-surf.com/" class="extlink">AudioSurf</a>. They loved it. So I did some research. Apparently *alot* of people love it. Here&#8217;s just two.</p>
<p><a href="http://chaos.greenhead.com/archives/268" class="more-link">Read more on Ride your music&#8230;</a></p>
<!--<p class="tags">No Tags</p>--><!--<p class="tags">No Tags</p>-->]]></description>
			<content:encoded><![CDATA[<p>I was listening to PCGamer&#8217;s podcast this morning, and they mentioned a new relase of a game called <a href="http://www.audio-surf.com/" class="extlink">AudioSurf</a>. They loved it. So I did some research. Apparently *alot* of people love it. Here&#8217;s just two.</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/2936-Review-Audiosurf-PC" class="extlink">The Escapist Review (Recommend: Buy It)</a></p>
<p><a href="http://www.gamer20.com/gamehub/audiosurf-pc/review/1215" class="extlink">Gamer 2.0 (9/10, Editor&#8217;s Choice)</a></p>
<p>&nbsp;</p>
<p>Watching some of the videos on YouTube (see the main site&#8217;s video/review section), I can see why.</p>
<p>
<div class="wlWriterSmartContent" id="scid:53357c8b-5919-4e32-8c25-305d27c17a37:02a1d558-57f8-42ad-8a00-ba5aeeb8a47c" style="padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px"><embed src="http://www.youtube.com/v/bkiMMjkljag&amp;rel=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></div>
</p>
<p>&nbsp;</p>
<p>My sample video gives a good show of the interaction between the main rhythm and the bass, with the changing road, but doesn&#8217;t really show the complexity of a faster song, nor any of the grey blocks.</p>
<p>&nbsp;</p>
<p>Escapist&#8217;s review has a great summary, so I&#8217;m not going to try and rewrite it:</p>
<p>&nbsp;</p>
<blockquote><p><em>&nbsp;&nbsp;&nbsp; Audiosurf</em> is an <a href="http://www.igf.com/" class="extlink">Independent Games Festival</a> 2008 finalist, and with good reason. Part racing game, part match-three game and part rhythm game, <em>Audiosurf</em> synthesizes these three genres into a wholly satisfying experience. The basic premise of the game is simplicity itself &#8211; you steer a ship down a three-lane highway, scooping up colored blocks into a grid and trying to get matches of three or more blocks. What makes <em>Audiosurf</em> such an enjoyable experience is <strong>how</strong> the highway, blocks and background is generated. </p>
<p>&nbsp;&nbsp;&nbsp; Like many other racing games, <em>Audiosurf</em> can import music from your collection &#8211; including CD audio, MP3s, M4As, WMAs and OGGs. Unlike those other games, <em>Audiosurf</em> actually analyzes each track you upload and generates a course specific to that song, using the primary instruments to place colored blocks and tempo to alter the elevation of the highway. The result is a compelling and intuitive experience, and like most things musical, you just have to be there to truly appreciate it. As your song slows, you find yourself slowing, moving uphill, weaving between lanes and casually scooping up the blocks. As the tempo increases, you start heading downhill and pick up speed until the blocks are flashing past you so quickly it&#8217;s practically dizzying. Red and yellow blocks are worth more points, and you&#8217;ll find more of them in the up-tempo portions of your soundtrack. The blue and purple blocks are worth fewer points, but they are easier to come by. Gray blocks get in your way as you zoom around.</p>
</blockquote>
<p>Here&#8217;s the thing. The game is only $9.95 on Steam! That&#8217;s a bargain for a game that has the replay value that it appears to have. </p>
<p>&nbsp; </p>
<p>Sure, it&#8217;s not Rock Band since this first version doesn&#8217;t have any sort of multiplayer aspect, but given the amount of my friends who are music-rhythm game enthusiasts, I think this will be right up our alley. </p>
<p>&nbsp;
<div class="media">Now Playing: Gaelic Storm &#8211; Tree &#8211; Swimmin&#8217; In The Sea</div></p>
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		<title>It is pitch black.</title>
		<link>http://chaos.greenhead.com/archives/215</link>
		<comments>http://chaos.greenhead.com/archives/215#comments</comments>
		<pubDate>Wed, 29 Aug 2007 17:00:17 +0000</pubDate>
		<dc:creator>Weezel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Geek]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://chaos.greenhead.com/archives/215</guid>
		<description><![CDATA[<p>You are likely to be eaten by a <a href="http://en.wikipedia.org/wiki/Grue_%28monster%29"title="Grue (monster) - Wikipedia"  class="extlink">grue</a>.</p>
<p>&#160;</p>
<p>I like customizing my PC. I look at it all day long at work, and often for hours at home on weekends. I&#8217;m a big fan of changing my wallpaper from time to time, and I&#8217;ve also purchased and use <a href="http://www.stardock.com/products/windowblinds/"title="Stardock - Windowblinds"  class="extlink">Windowblinds</a>.</p>
<p><a href="http://chaos.greenhead.com/archives/215" class="more-link">Read more on It is pitch black&#8230;.</a></p>
<div class="unt_lp_mood"><strong>Current Mood: </strong> geeky</div><!--<p class="tags">No Tags</p>--><!--<p class="tags">No Tags</p>-->]]></description>
			<content:encoded><![CDATA[<p>You are likely to be eaten by a <a href="http://en.wikipedia.org/wiki/Grue_%28monster%29"title="Grue (monster) - Wikipedia"  class="extlink">grue</a>.</p>
<p>&nbsp;</p>
<p>I like customizing my PC. I look at it all day long at work, and often for hours at home on weekends. I&#8217;m a big fan of changing my wallpaper from time to time, and I&#8217;ve also purchased and use <a href="http://www.stardock.com/products/windowblinds/"title="Stardock - Windowblinds"  class="extlink">Windowblinds</a>.</p>
<p>&nbsp;</p>
<p>One of the ways I&#8217;ve customized is by using <a href="http://www.stardock.com/products/bootskin/"title="Stardock - Bootskin"  class="extlink">Bootskin</a>. Bootskin is a free product that allows you to change the screen you see while loading Windows XP. Granted, I rarely reboot, but when I do, I&#8217;m pleasantly surprised when I see my bootskin. It&#8217;s also kind of cool when someone else watches your PC boot (at a <a href="http://en.wikipedia.org/wiki/LAN_Party"title="Lan Party - Wikipedia"  class="extlink">LAN party</a> for example).</p>
<p>&nbsp;</p>
<p>So I&#8217;m listening to <a href="http://wilwheaton.typepad.com/wwdnbackup/2007/08/pax-ftw.html"title="WWdn: In Exile"  class="extlink">Wil Wheaton&#8217;s PAX 2007 Keynote</a> (<a href="http://www.pennyarcadeexpo.com/PAX07_Keynote.mp3" class="extlink">mp3</a>), and there is a portion when he&#8217;s talking about historical video games. If you recognize the phrase, then you&#8217;ve obviously played (for many hours) the game. Look at the blog title and opening sentence. Do you recognize the game? Of course *I* do. So I decide to be creative and make myself a new boot screen:</p>
<p><a href="http://chaos.greenhead.com/wp-content/files/Itispitchblack_B6BC/grue.jpg" atomicselection="true"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="297" alt="grue" src="http://chaos.greenhead.com/wp-content/files/Itispitchblack_B6BC/grue_thumb.jpg" width="396" border="0"/></a> </p>
<p>Link to <a href="http://chaos.greenhead.com//wp-content/files/Grue.zip"title="Grue Bootskin (.zip)" >Grue Bootskin</a> (for your very own!)</p>
<p>&nbsp;</p>
<p>I tracked down an Apple IIe true type font, and tried to find a green color similar to my old dimming monitor.</p>
<p>&nbsp;</p>
<p>Welcome to my world&#8230;</p>
<p>&nbsp;</p>
<div class="media">Now Playing: Megan Morrone and Leo Laporte &#8211; Jumping Monkeys August 2007 &#8211; Jumping Monkeys 9: Mother&#8217;s Click</div>
<div class="unt_lp_mood"><strong>Current Mood: </strong> geeky</div><!--<p class="tags">No Tags</p>-->]]></content:encoded>
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		<title>[Gaming] Elf needs food badly</title>
		<link>http://chaos.greenhead.com/archives/80</link>
		<comments>http://chaos.greenhead.com/archives/80#comments</comments>
		<pubDate>Tue, 08 Nov 2005 14:21:04 +0000</pubDate>
		<dc:creator>Weezel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://chaos.greenhead.com/archives/80</guid>
		<description><![CDATA[... I have to take a different stance than Joi on this. While I wholeheartedly agree that the relationships and teamwork building is a good thing, it’s the extreme that it’s taken to. As Joi himself says, “I've passed out a few times as well.”. See, this is where the problem lies. ...<!--<p class="tags">No Tags</p>-->]]></description>
			<content:encoded><![CDATA[<p>Joi Ito discusses a <a href="http://joi.ito.com/archives/2005/11/04/funeral_in_world_of_warcraft.html" class="extlink">Funeral in World of Warcraft</a>  </p>
<blockquote cite="http://joi.ito.com/archives/2005/11/04/funeral_in_world_of_warcraft.html" title="Joi Ito"><p><img width="297" vspace="4" hspace="4" height="216" border="1" src="http://joi.ito.com/20051102_03.jpg" alt="20051102 03" /> <a href="http://www.zonaeuropa.com/200511brief.htm#004" class="extlink">[004] Snowly of The World of Warcraft</a> (<a href="http://news.xinhuanet.com/english/2005-11/01/content_3714003.htm" class="extlink">Xinhua</a>) A young girl nicknamed &quot;Snowly&quot; died last month after playing the online game &quot;World of Warcraft&quot; for several continuous days during the national day holiday. Several days before Snowly&#8217;s death, the girl was said to be preparing for a relatively difficult part of the game (namely, to kill the Black Dragon Prince) and had very little rest. She told her friends that she felt very tired. A big online funeral was held for Snowly one week after her death (see photo from <a href="http://cn.news.yahoo.com/051102/481/2funz.html" class="extlink">The Mirror</a>).</p>
<p>&nbsp;</p>
<p>&lt;snip&gt;</p>
<p>With 4.5M users there are bound to be deaths in the World of Warcraft and gauging by the relationships I&#8217;m building with fellow gamers I can definitely see how an online funeral would be a very big deal. I often see players playing until they pass out, especially when they are questing in a group where their participation is required for the group to hold together as a team. (I&#8217;ve passed out a few times as well.) There is also a lot of pressure to catch up if you drop behind a group of friends in order to play your role in the quests. </p>
<p>However, I don&#8217;t see this as a reason to bash these games. Clearly the addictive nature of these games are a risk from a productivity and health perspective, but I think that the sense of responsibility and teamwork that is built by the games exceeds this cost.<br />&lt;snip&gt;</p>
</blockquote>
<p>I have to take a different stance than Joi on this. While I wholeheartedly agree that the relationships and teamwork building is a good thing, it&rsquo;s the extreme that it&rsquo;s taken to. As Joi himself says, &ldquo;I&#8217;ve passed out a few times as well.&rdquo;. See, this is where the problem lies. You shouldn&rsquo;t have to play for that long that you pass out. This actually goes against the spirit of teamwork. It&rsquo;s one thing to push yourself to your limit, but it&rsquo;s another to know what that limit is and not put your team in a position of depending on you, and then having you not be there.</p>
<p>Play for hours at a time if you want. Have marathon sessions with lot&rsquo;s of Mountain Dew or Bawls. But, don&rsquo;t do it all the time. Don&rsquo;t force yourself beyond what you can handle. Don&rsquo;t become so absorbed in the game that the rest of the world ceases to exist.</p>
<div class="unt_lp_mood"><strong>Current Mood: </strong> <img src="http://stat.livejournal.com/img/mood/classic/angry.gif
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		<title>[Gaming] Sam I Am!</title>
		<link>http://chaos.greenhead.com/archives/52</link>
		<comments>http://chaos.greenhead.com/archives/52#comments</comments>
		<pubDate>Wed, 28 Sep 2005 12:37:51 +0000</pubDate>
		<dc:creator>Weezel</dc:creator>
				<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://chaos.greenhead.com/archives/52</guid>
		<description><![CDATA[I must say that I really enjoyed the original game as well as the expansion. It’s one of those games that you can play at a LAN party for 6 or 7 hours straight and still keep going. There’s really nothing like emptying and entire clip from a mini-gun into a charging Rhino to make you have a sense of accomplishment.<!--<p class="tags">No Tags</p>-->]]></description>
			<content:encoded><![CDATA[<p>Oh Yeah!<br /> <br />
<blockquote><a href="http://www.evilavatar.com/forums/showthread.php?t=5742&amp;" class="extlink">Serious Sam II Gone Gold</a>&nbsp;<br /><!--StartFragment -->Croteam sends along word that <i>Serious Sam II</i> has <font color="yellow"><b>Gone Gold</b></font> and will be on store shelves on October 11th.</p>
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<td style="border: 1px inset ;" class="alt2">2K Games, a publishing label of Take-Two Interactive Software, Inc., today announced that Serious Sam II has gone gold and will be available in North American retail stores on October 11.</p>
<p>Developed by Croteam, Serious Sam II features online co-operative gameplay for both PC (with up to 16 players via LAN or Internet) the Xbox video game and entertainment system from Microsoft (with up to four players via Xbox Live online game service or system link). Players will fight through more than 40 levels of insane first person shooter action against wave after wave of enemies, wielding an arsenal of 15 different weapons, plus new drivable vehicles and turrets.</p>
<p>Serious Sam II will be released for PC and Xbox on October 11th. For more information and to download the playable demo, please visit <a href="http://www.serioussam2.com./"target="_blank"  class="extlink">www.serioussam2.com.</a></td>
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</blockquote>
<p>I must say that I really enjoyed the original game as well as the expansion. It&rsquo;s one of those games that you can play at a LAN party for 6 or 7 hours straight and still keep going. There&rsquo;s really nothing like emptying and entire clip from a mini-gun into a charging Rhino to make you have a sense of accomplishment.</p>
<div class="media">[Listening to: Alba (Scotland) - Runrig - The Cutter and The Clan]</div>
<div class="unt_lp_mood"><strong>Current Mood: </strong> <img src="http://stat.livejournal.com/img/mood/classic/smile.gif
"alt="(excited)" />&nbsp;excited</div><!--<p class="tags">No Tags</p>-->]]></content:encoded>
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